A.H.A Historical Collective
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Feyfolk and War
The Feyfolk and the peace they live now — unhurried, unguarded — was not given to them. It was taken from something that still moves, faintly, along the border country between Mount Arbora and The Shallows. Most fey have grown up untouched by the memory of it. The songs of its heroes have gone quiet, kept alive only by a handful of old drinkers with long memories and longer nights. A few still fight. But they no longer fight for the people — the people have forgotten their names. And if the rumors are to be true, their sacrifices.
An artist's depecition of Lady Amalthea, World Singer and grand general. She, along with the five generals, lead the charge against the Rotted.
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Purpose
We hereby create this forever-tome in the hopes that we may begin to sew the seeds of knowledge that
our children may tend to. In doing this, we intend to create a source of definitive truth for all settlements to draw upon no matter the era, prevent misinformation and enrich the future.
May the waters be ever clear, the fields rich, and your heart always questioning.
Fey Folk
The people of Obojima — known as Feyfolk — are a proud and grounded people, shaped as much by the island beneath their feet as by the lives they have built upon it. They are not a warlike people, though not out of naivety; war has touched them, and its memory lingers. Most Feyfolk carry that grief quietly, and extend to strangers a cautious but genuine goodwill. This is not to say they are all good people — but most can generally be trusted.
Daily life is taken seriously here. Farming, crafting, fishing — these are not simply means to an end but a source of deep cultural pride. To tend the land is to know the island, and to know the island is to live well within it. The farmer is as honored as any leader, perhaps more so, for their work is honest and their connection to Obojima unbroken Feyfolk come in two broad forms: those who resemble humans in shape, and those who carry the features of animals — fur, feathers, snouts, tails, and all manner of in-between. There is no divide between the two. Both are equal denizens of any faction, any village, any home. A family may contain both without remark, and neither is considered more or less Feyfolk for how they were born. Among the stranger truths of Feyfolk life is the matter of aging. Some live long, slow lives; others burn through theirs in a fraction of the time. Heritage offers no explanation — siblings raised under the same roof have been separated by decades of difference in how they age. Attempts were made, long ago and shamefully, to breed the irregularity out. They yielded nothing. Today, the phenomenon is accepted simply as The Will of the Wisps, an acknowledgment that some knowledge simply belongs to Obojima. Though it is worth noting that rumor persists of certain factions still quietly seeking a cure. The Rotting
The Rotting changed many things, but perhaps none so quietly and completely as the Feyfolk's relationship with faith. The spread of the disease and the spread of religious fervor arrived together, and though scholars have worked at length to sever the association in the public mind, the damage is done. Most Feyfolk want nothing to do with organized religion, and those who practice anything resembling it do so privately, if at all
See here for a more complete breakdown of this topic. Magic
Though Feyfolk do not carry innate magic, items from the Before Times can and do. Each item is operated differently. Some say attunement causes this change, others say the state of the item determines this but items are relatively rare and not many scholars are able to obtain one - less are able to take one apart. Magic users are not unheard of or outright shamed, however, and it's not unheard of to see a user use their magic flippantly. Feyfolk generally frowned upon using magic in a destructive sense, though, and word travels fast within small settlements. While most accept, some may see the use of magic as an act of religion and shun the user.
See here for a more complete breakdown of this topic. |
Governing Bodies
Feyfolk have little appetite for large governing bodies. Most prefer the scale of a village council to the reach of a kingdom, and trust is more readily given to neighbors rather then titles. Each village has their own way of enacting rules and laws, though most adhere to a general custom based on respect. If a traveler were to appear, they needn't worry over a hot-meal and somewhere safe to sleep as long as they are respectful to their hosts and pay such kindness forward. That said, this is not the outlook shared by all. Some are tire of learning the various dos and don't of neighboring villages and see the opportunity collaboration can bring. There have been many groups that band their settlements together, but none as successfully as The Kingdom of Osteon. -> It is important to note that Factions are not seen as governing bodies - they are more like a second family one associates with. Factions are simply a way for Feyfolk to identify themselves with, and Feyfolk can be a part of many factions at once or change which faction they most align with at whim. There is no formal celebration of joining a faction, only celebrations if one joins the upper echelons. At which point said folk will be asked to commit fully to the faction they are most integrated in. See here for a more complete breakdown of this topic. |
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